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2.1K Total War Saga; 2K A Total War Saga: TROY; 835 A Total War Saga: Fall of the Samurai; 1.9K A Total War Saga: Thrones of Britannia; 11.8K Total War: Three Kingdoms; 8.6K General Discussion; 113 Community Content; 218 Community Mods; 72 Multiplayer; 2.8K Three Kingdoms Support Forum; 73.1K Total War: WARHAMMER; 46.4K General Discussion; 585. The Realm of the Wood Elves is a DLC expansion pack for the real-time strategy wargame Total War: Warhammer. The DLC adds the Wood Elves as a playable faction in two campaign storylines – The Old World and Mortal Empires – as well as a special mini-campaign, The Season of Revelation.
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Realm of the Wood Elves is a Campaign Pack DLC, adding the Wood Elves as a playable faction in The Old World and Mortal Empirescampaigns. The Wood Elves have two main playable factions Wood Elves led by Orion and Argwylon led by Durthu which differ slightly in gameplay. The DLC also adds a special mini-campaign to Total War: Warhammer called The Season of Revelation.
Realm of the Wood Elves is a solid addition to Total War Warhammer and a much needed one. As the first introduction of the Elves, the DLC does a fantastic job of delivering a great roster of units with unique gameplay mechanics that allow the race to play very differently to that of any other faction. Dec 12, 2016 Realm of the Wood Elves is a successful continuation of Creative Assembly’s ongoing philosophy with Total War: Warhammer; the addition of new factions, with diverse play-styles, which still adhere.
In Mortal Empires (TWW2) onwards, the main Wood Elves faction led by Orion was renamed to Talsyn. This does not apply back to TWW1.
Updated units and overhaul[edit | edit source]
In December 2020, a new playable faction and several new units were added to the Realm of the Wood Elves DLC. These new units do not apply to Total War: Warhammer. Only to Total War: Warhammer II onwards.
In addition the campaign mechanics for Wood Elves were updated drastically, again this only applies to the second game onwards.
Total War: Warhammer - Realm Of The Wood Elves G2a
New playable faction: Wargrove of Woe
- Legendary Lord: Drycha
- Malevolent Branchwraith (Life, Beasts, Shadows)
- Coeddil (legendary hero)
- Malevolent Ancient Treeman (Life, Beasts, Shadows)
Retrieved from 'https://totalwarwarhammer.gamepedia.com/Realm_of_the_Wood_Elves?oldid=82600'
PC GamesPublished on December 10th, 2016 | by Joshua Wright
Graphics
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![Warhammer Warhammer](https://vignette.wikia.nocookie.net/warhammerfb/images/d/d5/Dwarf_Gyrobomber_8th_Edition_Colour_Illustration.jpg/revision/latest?cb=20160421202821)
Summary: Total War: Warhammer Realm of the Wood Elves is easily one of the best DLC's for this game at the moment!
Six months ago Creative Assembly taught us just how boring our own world’s martial History is by releasing Total War: Warhammer. Previously we’d fought battles as the Roman Empire, Feudal Japanese lords, or even Napoleon himself, but once we got a taste for war-wizards, dwarf-artillery, and goblin suicide bombers, hordes of PC owners fell in love with Games Workshop’s fantasy-battle franchise. TW: Warhammer has been a sales hit for publisher, Sega and its developers, Creative Assembly have shrewdly gone on to expand the list of fantasy armies with a steady drip-feed of DLC. The latest is Realm of the Wood Elves, which unleashes an expansive roster of supermodel tree-Nazis into its campaign.
The wood elves of the Warhammer world are certainly ruthless buggers. They love their forest (known as Athel Loren) and will commit unspeakable acts of aggression to protect and expand it. Their main totem is the Oak of Ages, a giant tree in the middle of their heartland which gets steadily bigger and more powerful the more success you have with their campaign. Wood Elves are not driven primarily by gold, their true goal is to collect amber, (a sort of magical tree sap) which helps grow their beloved Oak, and expand Athel Loren. This is done mainly by kicking the arse of enemy factions and forging alliances with other elvish clans.
ROTWE comes with two playable legendary Lords (i.e. faction generals). The first is Orion, a satyr-like elvish demigod. He draws in the more typical elvish roster first; lots of archers, stag-mounted spear warriors and elvish melee units of various types. The other Lord is Durthu, a tree spirit (think Treebeard from the Lord of the Rings) who is a big funky guy with lots of funky friends. He draws in primarily dryads, tree-men, forest-wights and other such supernatural units. Best of all there is finally a real dragon in TW:W with the forest-guardian. This scaly beast can be allied to join your army too, and is a lot of fun reigning havoc on the hapless enemy.
Indeed, what’s great about this new DLC is the uniqueness of many of the units; monsters, archers, and spell-casters all functioning in ways we haven’t seen in the game previously. The ROTWE campaign opens up the long-ignored western reaches of the playing map, and gives players a chance to explore and battle across unfamiliar territory. Unlike other factions, wood elves can conquer any region, so there’s nothing stopping you spreading environmental terrorism to dwarfish mountaintops or the dark glades of the vampire-kings. I for one am looking forward to planting my pretty elvish gardens all over the Chaos Waste, and teaching its demonic hordes the joys of horticulture.
Like the previous Beastmen DLC, ROTWE adds an additional campaign map to the game with the ‘Season of Revelations’ Wood Elves story Campaign. This is a shorter, more-focused, and trickier challenge. Considering the Grand Campaign can take up to 50 hours to conquer, these story-driven campaigns are a most-welcome alternative, and it’s just a shame (so far) only the Wood Elves and Beastmen have them.
Final Thoughts?
The Realm of the Wood Elves won’t change your mind if Warhammer wasn’t your cup of tea to begin with, but if you do enjoy the game, this DLC is the best and most value-for-money yet. It adds still another player to the colourful Warhammer world. And whereas previous DLCs (i.e. Chaos warriors, Beastmen) motivations have just been to destroy everything in their path, the Wood Elves’ goals are constructive and relatable. Playing it, you might just catch yourself wishing our own world had a few forest-Nazis to help spread the greenwood around.